Updates / Launch guide

Sephiria 1.0, in the parts that change your route.

A compact launch reference for players moving from Early Access into the official 1.0 release. Use the version log for subsequent hotfixes.

Data snapshotv1.0.22
Last checked2026-08-02
Confirmed

Short answer: Sephiria left Early Access on July 31, 2026. The launch added the sixth and final chapter, the final boss, more weapon upgrades and Miracles, more inventory combinations, and additional Hard Mode content and rewards.

Last checked: 2026-08-02 against the official Steam launch and update notes. The current site snapshot is v1.0.22; this page focuses on launch scope and the 1.0.19 content update.
01 / Scope

What changed in 1.0?

Sephiria officially launched on July 31, 2026 after Early Access. The launch announcement describes six chapters, six weapon branches with over 200 upgrades, about 300 Artifacts, about 70 Tablets, over 30 Potions, over 20 costumes, 18 Hard Mode elements, 12 languages, and online co-op for up to four players.

6 chapters
6 weapon branches
200+ upgrades
4-player online co-op
02 / Progression

Chapter 6 and the ending

Chapter 6, new cutscenes and quests, an ending sequence, two new bosses, one new mini boss, three new BGM tracks, and three new achievements were added in the 1.0.19 content update.

Chapter 6
2 new bosses
1 new mini boss
Ending content
03 / Inventory

New weapon upgrades, Miracles, and items

The 1.0.19 notes record three new Miracles, nineteen new Artifacts, seven new Tablets, one new Combo, twelve new Potions, one new random-object shop, and one new Costume. The same note records new upgrades for the Great Sword, Dagger, Crossbow, and Staff branches.

3 Miracles
19 Artifacts
7 Tablets
12 Potions
04 / Challenge

Hard Mode and rewards

The launch announcement calls out additional Hard Mode elements and rewards. The 1.0.19 update also added six Hard Mode elements and extended Hard Mode to level 60. Treat exact values as version-specific when comparing older guides.

18 launch elements
6 additional elements in 1.0.19
Level 60 cap noted
Version check required
05 / Migration

Early Access player questions

The official 1.0.19 notes say mid-run save data from Early Access cannot be continued in the official version; the run ends and returns the player to town. Early Access builds and data should therefore be checked against the current version before reuse.

Mid-run data does not continue
Return to town
Check old build notes
Use the version log
06 / Manual status

Which pages are updated?

This MVP ships the navigation and tool surfaces first. Weapons and Artifacts contain a small source-backed reference slice; unknown fields stay visible as Not verified. The Upgrade Tree uses catalog groupings until the in-game parent/child relationships are checked directly.

Source-backed slice
Unknowns stay visible
Local tracker state
Lightweight planner
07 / Continue the loop

Next stop: verify the exact record.

Use the Weapons page to search the published reference slice, the Upgrade Tree to inspect what is still pending, the Artifact Tracker to keep your own checklist, and the Tablet Planner to test a layout without pretending it is an automated solver.