Short answer: Sephiria left Early Access on July 31, 2026. The launch added the sixth and final chapter, the final boss, more weapon upgrades and Miracles, more inventory combinations, and additional Hard Mode content and rewards.
What changed in 1.0?
Sephiria officially launched on July 31, 2026 after Early Access. The launch announcement describes six chapters, six weapon branches with over 200 upgrades, about 300 Artifacts, about 70 Tablets, over 30 Potions, over 20 costumes, 18 Hard Mode elements, 12 languages, and online co-op for up to four players.
Chapter 6 and the ending
Chapter 6, new cutscenes and quests, an ending sequence, two new bosses, one new mini boss, three new BGM tracks, and three new achievements were added in the 1.0.19 content update.
New weapon upgrades, Miracles, and items
The 1.0.19 notes record three new Miracles, nineteen new Artifacts, seven new Tablets, one new Combo, twelve new Potions, one new random-object shop, and one new Costume. The same note records new upgrades for the Great Sword, Dagger, Crossbow, and Staff branches.
Hard Mode and rewards
The launch announcement calls out additional Hard Mode elements and rewards. The 1.0.19 update also added six Hard Mode elements and extended Hard Mode to level 60. Treat exact values as version-specific when comparing older guides.
Early Access player questions
The official 1.0.19 notes say mid-run save data from Early Access cannot be continued in the official version; the run ends and returns the player to town. Early Access builds and data should therefore be checked against the current version before reuse.
Which pages are updated?
This MVP ships the navigation and tool surfaces first. Weapons and Artifacts contain a small source-backed reference slice; unknown fields stay visible as Not verified. The Upgrade Tree uses catalog groupings until the in-game parent/child relationships are checked directly.
Next stop: verify the exact record.
Use the Weapons page to search the published reference slice, the Upgrade Tree to inspect what is still pending, the Artifact Tracker to keep your own checklist, and the Tablet Planner to test a layout without pretending it is an automated solver.