Version record
1.0.21 Hotfix
Published / recorded 2026-07-31
v1.0.21Confirmed
Credits, final boss tuning, multiplayer Hard Mode healing, and several fixes.
01 / What changed
Old value → new value
| Entity | Before | After |
|---|---|---|
| Blood Festival | Healing effectiveness did not scale by player count | 2 players: 66%; 3 players: 50%; 4 players: 33% |
| Sword & Shield | Cleave base cost 20 | Cleave base cost 15; guard frames start at animation start |
02 / Who should re-check
Affected routes
Use these pages to inspect the records touched by this version. A tag in the update note is a navigation lead, not a claim that every field on the destination page has been re-verified.
Final BossBlood FestivalGuillotine of Bitter ColdSword & Shield
03 / Older advice
Should an older build still work?
Re-check multiplayer healing assumptions and Sword & Shield resource notes.
Version rule: if a guide depends on an entity listed above, compare its value with this patch before copying the route.