Updates / 1.0.21

1.0.21 is a small patch with multiplayer consequences.

Use the old/new table to re-check multiplayer healing assumptions, final boss notes, and Sword & Shield behavior.

Data snapshotv1.0.22
Last checked2026-08-03
Confirmed

Version record

1.0.21 Hotfix

Published / recorded 2026-07-31

v1.0.21Confirmed

Credits, final boss tuning, multiplayer Hard Mode healing, and several fixes.

01 / What changed

Old value → new value

EntityBeforeAfter
Blood FestivalHealing effectiveness did not scale by player count2 players: 66%; 3 players: 50%; 4 players: 33%
Sword & ShieldCleave base cost 20Cleave base cost 15; guard frames start at animation start
02 / Who should re-check

Affected routes

Use these pages to inspect the records touched by this version. A tag in the update note is a navigation lead, not a claim that every field on the destination page has been re-verified.

Final BossBlood FestivalGuillotine of Bitter ColdSword & Shield
03 / Older advice

Should an older build still work?

Re-check multiplayer healing assumptions and Sword & Shield resource notes.

Version rule: if a guide depends on an entity listed above, compare its value with this patch before copying the route.