Weapons and weapon branches
The official store describes six weapon branches and more than 200 upgrades across the full release.
Preparing the current reference snapshot.
Search the current local index across entities, version notes, guides, builds, and problem pages. Missing topics become the next content task.
63 records in this local search
The official store describes six weapon branches and more than 200 upgrades across the full release.
Artifacts are the run-building inventory layer; the 1.0.19 notes record nineteen new Artifacts in the launch content update.
Tablets modify the inventory board; the 1.0.19 notes record seven new Tablets in the content update.
The official 1.0.19 notes record one new Combo as part of the launch content update.
Three new Miracles are recorded in the official 1.0.19 content update.
The official 1.0.19 notes record twelve new Potions.
The official launch scope includes six chapters; Chapter 6 and ending content arrived with the 1.0.19 update.
The Steam store describes more than ten Bosses, while the launch update records two new bosses and one new mini boss with Chapter 6 content.
The Steam store describes more than sixty enemy types across Sephiria's progression.
The official launch and 1.0.19 notes both describe additional Hard Mode content, rewards, and progression changes.
The Steam store lists online co-op for up to four players, including item trading and reviving teammates.
The 1.0.19 notes say an Early Access mid-run cannot continue into the official release and returns the player to town.
Steam lists achievements, and the 1.0.19 notes record three new achievements with the ending content.
Steam Discussions already surface questions about Secret Rooms, Mysterious Doors, Obelisks, Fountains, and hidden rewards.
1.0, 1.0.19, 1.0.21, and 1.0.22 form the first version timeline for the Field Manual.
A balanced melee family commonly described as the forgiving starting option, with guard and a three-hit basic combo.
A heavy melee family associated with wide swings, high impact, and a slower but more forceful rhythm.
A fast melee family that rewards movement, aggressive timing, and careful use of its defensive options.
Secondary guides use both Katana and Blade labels for a stance-oriented family; the in-game name should be normalized before treating them as separate records.
A ranged family built around distance and arrow management, with reload and movement trade-offs to learn.
A ranged magic family associated with elemental effects, area coverage, and flexible special attacks.
A community-informed starting ranking with explicit version scope, playstyle notes, and a warning that rankings are editorial rather than official.
A practical Crossbow-oriented framework for players who want distance, controlled repositioning, and a clear reload plan.
A Staff route built around choosing one primary element and making Artifacts, upgrades, and Tablets reinforce the same damage plan.
A Sword & Shield route focused on learning guard timing, stable offense, and survivability before optimizing damage.
The official store lists online co-op for up to four players.
The official 1.0.19 notes say an Early Access mid-run cannot continue and returns the player to town.
This is a recurring community question, but the current site does not yet have a verified universal answer.
A published Tablet effect is not automatically the same thing as a fully checked board footprint.
Sometimes, but the answer depends on which entity changed and whether the old interaction was fixed or rebalanced.
Players are asking this in Discussions, but the current site has not independently verified a complete count.
Official notes record a change to the charging speed of Scabbard of Exorcism in the 0.12.0 update.
The 1.0.19 notes change Electrocution extra damage from 20% to 33%.
The 1.0.19 notes change the extra damage on Weapon Attack from 20% to 25% of Lightning Damage.
The 1.0.19 notes change the effect from not consuming arrows during Frost Veil to increasing Frost Relic damage by 20%.
The 0.12.0 notes record a base Attack Speed increase.
The 1.0.19 notes record a multiplayer death-state fix.
The 1.0.19 notes change successful Special Attack: Parry MP recovery from 22% to 30%.
The 1.0.22 notes fix a bug where the Dash Attack Damage +40% effect only increased damage by 30%.
The 1.0.19 notes change Red Snake Eyes to deal 33% more damage and reduce its cooldown by 2.5 seconds on Normal Attack.
The 1.0.19 notes change the Scabbard of Exorcism projectile and its charge speed.
Follower damage Artifact effects now apply to it.
The 1.0.19 notes record an effect-text clarification.
Physical Damage coefficient changed to 40/75/125 and is now based on 50% of Cold Damage.
Fixed an issue where debuffs were applied to dead enemies.
Max HP values changed from 6/12/18/24 to 5/10/15/20.
The 0.12.0 notes correct Attack Speed and Weapon Damage values.
The Attack Speed option changed to Special Attack Damage +10/16/22%.
An effect that reduces Grimoire MP Cost was added.
Max level/effect values changed from 30/60/100/140% to 60/100/140%.
Defense values changed from 2/5/10 to 1/2/3.
Base damage changed from 10 to 12; max-level damage coefficient changed from 100% to 120%.
The stack increase on critical hits changed from 7% to 6.6%.
The 1.0.19 notes change its rarity from Advanced to Common.
The downward bonus changes from +2 to +3.
The upper-right diagonal bonus changes from +2 to +3.
The 1.0.19 notes change its rarity from Advanced to Common.
The lower-right diagonal bonus changes from +1 to +2.
+2 in each of the four diagonal directions.
A hotfix covering Chapter 6, the final boss, Breath of Ice, and crash stability.
Credits, final boss tuning, multiplayer Hard Mode healing, and several fixes.
The launch content update added Chapter 6 content, new upgrade records, Miracles, Artifacts, Tablets, and more.
Sephiria left Early Access with the sixth chapter, final boss, more upgrades, Miracles, items, Hard Mode content, and rewards.