Weapons and weapon branches
The official store describes six weapon branches and more than 200 upgrades across the full release.
Preparing the current reference snapshot.
搜索当前本地索引中的武器、Artifacts、Tablets、版本、攻略和玩家问题。
63 条本地记录
The official store describes six weapon branches and more than 200 upgrades across the full release.
Artifacts are the run-building inventory layer; the 1.0.19 notes record nineteen new Artifacts in the launch content update.
Tablets modify the inventory board; the 1.0.19 notes record seven new Tablets in the content update.
A version-aware index for Weapon, Artifact, and Tablet interaction leads, with unverified synergies kept visibly separate from confirmed effects.
Three new Miracles are recorded in the official 1.0.19 content update.
The official 1.0.19 notes record twelve new Potions.
The official launch scope includes six chapters; Chapter 6 and ending content arrived with the 1.0.19 update.
The Steam store describes more than ten Bosses, while the launch update records two new bosses and one new mini boss with Chapter 6 content.
The Steam store describes more than sixty enemy types across Sephiria's progression.
The official launch and 1.0.19 notes both describe additional Hard Mode content, rewards, and progression changes.
The Steam store lists online co-op for up to four players, including item trading and reviving teammates.
The 1.0.19 notes say an Early Access mid-run cannot continue into the official release and returns the player to town.
Steam lists achievements, and the 1.0.19 notes record three new achievements with the ending content.
Steam Discussions already surface questions about Secret Rooms, Mysterious Doors, Obelisks, Fountains, and hidden rewards.
1.0, 1.0.19, 1.0.21, and 1.0.22 form the first version timeline for the Field Manual.
A balanced melee family commonly described as the forgiving starting option, with guard and a three-hit basic attack string.
A heavy melee family associated with wide swings, high impact, and a slower but more forceful rhythm.
A fast melee family that rewards movement, aggressive timing, and careful use of its defensive options.
Secondary guides use both Katana and Blade labels for a stance-oriented family; the in-game name should be normalized before treating them as separate records.
A ranged family built around distance and arrow management, with reload and movement trade-offs to learn.
A ranged magic family associated with elemental effects, area coverage, and flexible special attacks.
A community-informed starting ranking with explicit version scope, playstyle notes, and a warning that rankings are editorial rather than official.
A practical Crossbow-oriented framework for players who want distance, controlled repositioning, and a clear reload plan.
A Staff route built around choosing one primary element and making Artifacts, upgrades, and Tablets reinforce the same damage plan.
A Sword & Shield route focused on learning guard timing, stable offense, and survivability before optimizing damage.
官方商店页描述最多四人的在线 Co-op,并提到物品交易和复活队友。
1.0.19 官方说明表示 Early Access 中的中途冒险无法直接继续,会回到城镇。
这是社区反复提出的问题,目前没有一条适用于所有 Artifact 的已确认答案。
文字效果记录和棋盘上的实际覆盖形状是两层不同证据。
答案取决于哪个实体发生变化,以及旧互动是否被修复或重新平衡。
社区讨论中经常出现这个问题,但本站尚未独立核验完整数量。
官方说明记录:0.12.0 更新调整了 Scabbard of Exorcism 的蓄力速度。
1.0.19 更新说明将 Electrocution 的额外伤害从 20% 调整为 33%。
1.0.19 更新说明将 Weapon Attack 的额外伤害调整为 Lightning Damage 的 20%→25%。
1.0.19 更新说明将 Frost Veil 期间“不消耗箭矢”的效果改为使 Frost Relic 伤害提高 20%。
0.12.0 更新说明记录了基础 Attack Speed 提升。
1.0.19 更新说明记录了多人游戏死亡状态修正。
1.0.19 更新说明将成功触发 Special Attack: Parry 的 MP 回复从 22% 调整为 30%。
1.0.22 热修复修正了 Dash Attack Damage +40% 实际只增加 30% 伤害的问题。
1.0.19 更新说明使 Red Snake Eyes 造成的伤害提高 33%,并让 Normal Attack 命中时冷却时间减少 2.5 秒。
1.0.19 更新说明调整了 Scabbard of Exorcism 的投射物及其蓄力速度。
Follower damage 类型的 Artifact 效果现在会作用于它。
1.0.19 更新说明记录了一处效果文本澄清;具体效果值未在来源文字中转录。
Physical Damage 系数调整为 40/75/125,并改为基于 Cold Damage 的 50%。
修复减益效果会施加给已死亡敌人的问题。
Max HP 数值从 6/12/18/24 调整为 5/10/15/20。
0.12.0 更新说明修正了 Attack Speed 与 Weapon Damage 数值。
Attack Speed 选项改为 Special Attack Damage +10/16/22%。
新增降低 Grimoire MP Cost 的效果。
Max level/effect 数值从 30/60/100/140% 调整为 60/100/140%。
Defense 数值从 2/5/10 调整为 1/2/3。
基础伤害从 10 调整为 12;满级伤害系数从 100% 调整为 120%。
暴击时的叠层增量从 7% 调整为 6.6%。
1.0.19 更新说明将其稀有度从 Advanced 调整为 Common。
向下方向加成从 +2 调整为 +3。
右上对角线加成从 +2 调整为 +3。
1.0.19 更新说明将其稀有度从 Advanced 调整为 Common。
右下对角线加成从 +1 调整为 +2。
四个对角方向各获得 +2。
A hotfix covering Chapter 6, the final boss, Breath of Ice, and crash stability.
Credits, final boss tuning, multiplayer Hard Mode healing, and several fixes.
The launch content update added Chapter 6 content, new upgrade records, Miracles, Artifacts, Tablets, and more.
Sephiria left Early Access with the sixth chapter, final boss, more upgrades, Miracles, items, Hard Mode content, and rewards.