Unlocking Hard Mode
Complete the six-chapter base game and its ending. Hard Mode is a challenge-and-reward ladder rather than a continuation of the story.
The Level 60 Climb
The 1.0 version extends the climb to level 60. Enemy pressure and modifiers make consistency, positioning, and permanent progression more important than short-lived burst plans.
Six Modifiers
The supplied research lists Festival of Blood, Pseudo-Vanguard, Decline, Tension, Heavy Heart, and Proliferation. Together they change healing, elite pressure, consumable access, artifact quality, and world scaling.
Safe Build Priorities
Crossbow is the community's safest ranged recommendation. Sword & Shield offers dependable defense, while Greatsword can simplify boss phases through stagger. Regardless of weapon, carry sustain and avoid mismatched artifact grids.
Co-op
Teams gain more room for recovery through role coverage and revives, but modifiers also punish poor coordination. Separate frontline pressure, ranged damage, add control, and rescue duties.
Version Warning
Modifier values and balance can change. Use this page for structure and preparation, then compare details with the current in-game description and official patch notes.